Design, Implementation, and Effectiveness of Virtual Reality and Digital Simulation Tools for Pediatric Dental Behavior Management Education: Systematic Review.
Researchers
Qiongling Shi, Lihua Lyu, Jun He, Wenxiang Jiang, Mingli Pang, Jinsong Chen, Zhifang Wu
Abstract
Pediatric dental behavior management is difficult to teach because learners need safe opportunities to practice. Digital simulation tools offer new opportunities for safer and more structured training. However, the use of these approaches in pediatric dental behavior management education has not been systematically synthesized. This systematic review aimed to synthesize the evidence on digital simulation tools in pediatric dental behavior management education, focusing on their design, implementation, and educational outcomes, and the extent to which virtual reality (VR) and serious game-based approaches have been studied. Following the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines, PubMed, Scopus, Web of Science, Embase, the Cochrane Library, and the CNKI were searched for studies published between January 1, 2015, and December 10, 2025. An updated search using the same strategy across all 6 databases was performed on June 5, 2026. Only original research studies were eligible. Study characteristics, intervention design, implementation approaches, and educational outcomes were extracted, including technical skill acquisition, soft-skill and affective competency development, and learner experience and acceptability. Risk of bias was assessed independently by 2 reviewers using design-specific appraisal tools. Due to substantial heterogeneity in study designs, interventions, and outcome measures, findings were synthesized narratively rather than through meta-analysis. A total of 21 studies were included, including 20 studies identified in the original search and 1 study identified in the updated search. The identified evidence focused mainly on VR, haptic virtual reality simulation systems, augmented reality, 3D-printed models, and AI-driven chatbots. No eligible studies on gamification or serious games were identified, despite the inclusion of serious games and gamification terms in the search strategy. VR scenario simulations enhanced learners' empathy and self-efficacy in communicating with child patients, although these effects appeared to require reinforcement through repeated use. Haptic virtual reality simulation showed advantages in supporting specific procedural skills. Augmented reality improved local anesthesia training efficiency. The 3D-printed models and role-playing with professional actors enhanced clinical realism and communication skills, while AI-driven chatbots improved caregiver oral health knowledge and behaviors. Across studies, these tools were positioned as complements, rather than replacements for, traditional teaching. Evidence suggests that digital simulation tools, especially VR-based approaches, may support pediatric dental behavior management education by enhancing procedural practice, empathy, communication, confidence, and caregiver-related learning. However, substantial heterogeneity, reliance on self-reported measures, and the rapid evolution of digital simulation technologies limit the strength and currency of the evidence. The absence of eligible serious game studies indicates an important research gap. This review highlights their practical value for curriculum development and future educational tool design. Future work should evaluate VR and serious game-based approaches using stronger study designs, standardized outcomes, longer follow-up, and implementation strategies.Source: PubMed (PMID: 42575309)View Original on PubMed